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Microsoft identified gamification as a solution to these needs. The company believed it could use gamification to encourage and recognizing agents for positive outcomes through each customer interaction instead of retroactively rewarding success. Read the case study to learn how Microsoft:
10% Increase in agent productivity; 12% Reduction in Absenteeism; More than 2X Increase in attach rates and substantial additional improvements in employee awareness, compliance and knowledge levels.
Read this business case to learn how they did it.